unreal.UVMapSettings
¶
- class unreal.UVMapSettings(size=[1.0, 1.0, 1.0], uv_tile=[1.0, 1.0], position=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0])¶
Bases:
unreal.StructBase
UV map generation settings that are exposed to the user for scripting and through the editor
C++ Source:
Module: StaticMeshDescription
File: UVMapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
position
(Vector): [Read-Write] Position of the UV mapping gizmorotation
(Rotator): [Read-Write] Rotation of the UV mapping gizmo (angles in degrees)scale
(Vector): [Read-Write] Scale of the UV mapping gizmosize
(Vector): [Read-Write] Length, width, height of the UV mapping gizmouv_tile
(Vector2D): [Read-Write] Tiling of the UV mapping