unreal.UVID
Bases: ElementID
ElementID
C++ Source:
Module: MeshDescription
File: MeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
id_value (int32): [Read-Write] IDValue: The actual mesh element index this ID represents. Read-only.
id_value
UVID
unreal.UserActivity
unreal.UVMapSettings