unreal.UVGenerationFlattenMappingOperation¶
- class unreal.UVGenerationFlattenMappingOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepOperationFor each static mesh to process, generate an unwrapped UV map in the specified channel
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: UVGenerationDataprepOperation.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_threshold(float): [Read-Write] Angle Thresholdchannel_selection(UnwrappedUVDatasmithOperationChannelSelection): [Read-Write] Channel Selectionuv_channel(int32): [Read-Write] UVChannel: The UV channel where to generate the flatten mapping
- property channel_selection: UnwrappedUVDatasmithOperationChannelSelection¶
[Read-Write] Channel Selection