unreal.UMGWidgetBlueprintInfo

class unreal.UMGWidgetBlueprintInfo(parent_class: Class = Ellipsis, root_widget_class: Class = Ellipsis, widget_count: int = 0, inherited_widget_count: int = 0, named_slot_count: int = 0)

Bases: StructBase

Blueprint-level info. Part of FUMGWidgetTreeInfo returned by GetWidgets.

C++ Source:

  • Plugin: UMGToolSet

  • Module: UMGToolSet

  • File: UMGToolSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • inherited_widget_count (int32): [Read-Write] Number of inherited widgets (from C++ parent class).

  • named_slot_count (int32): [Read-Write] Number of named slot bindings.

  • parent_class (type(Class)): [Read-Write] Parent class of this widget blueprint. Pass directly to CreateWidgetBlueprint’s ParentClass param.

  • root_widget_class (type(Class)): [Read-Write] Root widget class.

  • widget_count (int32): [Read-Write] Total widget count in the tree.

property inherited_widget_count: int

[Read-Only] Number of inherited widgets (from C++ parent class).

Type:

(int32)

property named_slot_count: int

[Read-Only] Number of named slot bindings.

Type:

(int32)

property parent_class: Class

[Read-Only] Parent class of this widget blueprint. Pass directly to CreateWidgetBlueprint’s ParentClass param.

Type:

(type(Class))

property root_widget_class: Class

[Read-Only] Root widget class.

Type:

(type(Class))

property widget_count: int

[Read-Only] Total widget count in the tree.

Type:

(int32)