unreal.UMGNamedSlotEntry¶
- class unreal.UMGNamedSlotEntry(slot_name: Name = 'None', host_widget: Widget = Ellipsis, content_widget: Widget = Ellipsis)¶
Bases:
StructBaseNamed slot binding entry. Returned by GetNamedSlots.
C++ Source:
Plugin: UMGToolSet
Module: UMGToolSet
File: UMGToolSet.h
Editor Properties: (see get_editor_property/set_editor_property)
content_widget(Widget): [Read-Write] Root widget placed in the slot.host_widget(Widget): [Read-Write] Host widget that owns the slot. nullptr = inherited from parent class.slot_name(Name): [Read-Write] Slot name (e.g., “content”, “header”).