unreal.UMGNamedSlotEntry

class unreal.UMGNamedSlotEntry(slot_name: Name = 'None', host_widget: Widget = Ellipsis, content_widget: Widget = Ellipsis)

Bases: StructBase

Named slot binding entry. Returned by GetNamedSlots.

C++ Source:

  • Plugin: UMGToolSet

  • Module: UMGToolSet

  • File: UMGToolSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • content_widget (Widget): [Read-Write] Root widget placed in the slot.

  • host_widget (Widget): [Read-Write] Host widget that owns the slot. nullptr = inherited from parent class.

  • slot_name (Name): [Read-Write] Slot name (e.g., “content”, “header”).

property content_widget: Widget

[Read-Only] Root widget placed in the slot.

Type:

(Widget)

property host_widget: Widget

[Read-Only] Host widget that owns the slot. nullptr = inherited from parent class.

Type:

(Widget)

property slot_name: Name

[Read-Only] Slot name (e.g., “content”, “header”).

Type:

(Name)