unreal.UINavigationRule
¶
- class unreal.UINavigationRule¶
Bases:
EnumBase
EUINavigation Rule
C++ Source:
Module: SlateCore
File: NavigationReply.h
- CUSTOM: UINavigationRule¶
Custom navigation handled by user code.
- Type:
4
- CUSTOM_BOUNDARY: UINavigationRule¶
Custom navigation handled by user code if the boundary is hit.
- Type:
5
- ESCAPE: UINavigationRule¶
Allow the movement to continue in that direction, seeking the next navigable widget automatically.
- Type:
0
- EXPLICIT: UINavigationRule¶
Move to a specific widget.
- Type:
1
- INVALID: UINavigationRule¶
Invalid Rule
- Type:
6
- STOP: UINavigationRule¶
Stops movement in this direction
- Type:
3
- WRAP: UINavigationRule¶
Wrap movement inside this container, causing the movement to cycle around from the opposite side, if the navigation attempt would have escaped.
- Type:
2