unreal.UINavigationAction
¶
- class unreal.UINavigationAction¶
Bases:
EnumBase
Generic UI navigation action that are usually bound to a gamepad or other input device
C++ Source:
Module: SlateCore
File: SlateEnums.h
- ACCEPT: UINavigationAction¶
Accept, normally acts like a mouse click. Corresponds to Virtual_Accept key
- Type:
0
- BACK: UINavigationAction¶
Back/Cancel, normally acts like escape. Corresponds to Virtual_Back key
- Type:
1
- INVALID: UINavigationAction¶
Invalid action
- Type:
3