unreal.UIInputConfig
¶
- class unreal.UIInputConfig(ignore_move_input: bool = False, ignore_look_input: bool = False, input_mode: CommonInputMode = Ellipsis, mouse_capture_mode: MouseCaptureMode = Ellipsis, hide_cursor_during_viewport_capture: bool = False)¶
Bases:
StructBase
Input Config that can be applied on widget activation. Allows for input setup (Mouse capture, UI-only input, move / look ignore, etc), to be controlled by widget activation.
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: UIActionBindingHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
hide_cursor_during_viewport_capture
(bool): [Read-Write]ignore_look_input
(bool): [Read-Write]ignore_move_input
(bool): [Read-Write]input_mode
(CommonInputMode): [Read-Write]mouse_capture_mode
(MouseCaptureMode): [Read-Write]
- property input_mode: CommonInputMode¶
[Read-Write]
- Type:
- property mouse_capture_mode: MouseCaptureMode¶
[Read-Write]
- Type: