unreal.UIFrameworkImageBlock¶
- class unreal.UIFrameworkImageBlock(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UIFrameworkWidgetUIFramework Image Block
C++ Source:
Plugin: UIFramework
Module: UIFramework
File: UIFImageBlock.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled(bool): [Read-Write]visibility(SlateVisibility): [Read-Write]widget_class(Class): [Read-Write]
- get_tiling() SlateBrushTileType¶
Get Tiling
- Return type:
- get_tint() LinearColor¶
Get Tint
- Return type:
- set_material(material) None¶
Set Material
- Parameters:
material (MaterialInterface) –
- set_tiling(overflow_policy) None¶
Set Tiling
- Parameters:
overflow_policy (SlateBrushTileType) –
- set_tint(tint) None¶
Set Tint
- Parameters:
tint (LinearColor) –