unreal.UAFSystem

class unreal.UAFSystem(outer: Object | None = None, name: Name | str = 'None')

Bases: UAFSharedVariables

Root asset represented by a component when instantiated

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: AnimNextModule.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • editor_data (Object): [Read-Only]

execute_vm(event_name) -> (execution_result=bool, out_messages=Array[str])

Execute VM

Parameters:

event_name (Name)

Returns:

execution_result (bool):

out_messages (Array[str]):

Return type:

tuple