unreal.UAFSkeletonUserData

class unreal.UAFSkeletonUserData(outer: Object | None = None, name: Name | str = 'None')

Bases: AssetUserData

Encapsulates the extra skeleton user data necessary for UAF

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: UAFSkeletonUserData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • label_binding (AbstractSkeletonLabelBinding): [Read-Write] The default abstract skeleton label binding asset to use

  • set_binding (AbstractSkeletonSetBinding): [Read-Write] The default abstract skeleton set binding asset to use