unreal.UAFLayerStack_EditorData

class unreal.UAFLayerStack_EditorData(outer: Object | None = None, name: Name | str = 'None')

Bases: UAFAnimGraph_EditorData

UAFLayer Stack Editor Data

C++ Source:

  • Plugin: UAFLayering

  • Module: UAFLayeringUncookedOnly

  • File: UAFLayerStack_EditorData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_components (Array[InstancedStruct]): [Read-Write] Additional components that should be allocated for instances of this asset

  • base_layer (UAFBaseLayer): [Read-Only]

  • components (Array[InstancedStruct]): [Read-Only] Components that will be allocated for instances of this asset This is a combination of required components based on the asset and additional components added by the user

  • default_injection_site_reference (AnimNextVariableReference): [Read-Write] The injection site (AnimNext Graph) that will be used by default

  • layers (Array[UAFLayer]): [Read-Write]

  • rig_graph_display_settings (RigVMEdGraphDisplaySettings): [Read-Write]

  • vm_compile_settings (RigVMCompileSettings): [Read-Write]

  • vm_runtime_settings (RigVMRuntimeSettings): [Read-Write]