unreal.UAFLayerStack¶
- class unreal.UAFLayerStack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UAFAnimGraphUAFLayer Stack
C++ Source:
Plugin: UAFLayering
Module: UAFLayering
File: UAFLayerStack.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_user_data_editor_only(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetdefault_entry_point(Name): [Read-Write] The entry point that this graph defaults to usingeditor_data(Object): [Read-Only]