unreal.UAFLayerStack

class unreal.UAFLayerStack(outer: Object | None = None, name: Name | str = 'None')

Bases: UAFAnimGraph

UAFLayer Stack

C++ Source:

  • Plugin: UAFLayering

  • Module: UAFLayering

  • File: UAFLayerStack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • default_entry_point (Name): [Read-Write] The entry point that this graph defaults to using

  • editor_data (Object): [Read-Only]