unreal.UAFGraphNodeTemplate_Mirror¶
- class unreal.UAFGraphNodeTemplate_Mirror(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UAFGraphNodeTemplateUAFGraph Node Template Mirror
C++ Source:
Plugin: UAFMirroring
Module: UAFMirroringUncookedOnly
File: UAFGraphNodeTemplate_Mirror.h
Editor Properties: (see get_editor_property/set_editor_property)
category(Text): [Read-Write] The default category of the nodecolor(LinearColor): [Read-Write] The default color of the nodedrag_drop_asset_types(Array[type(Class)]): [Read-Write] Asset types that we handle for drag-dropicon(SlateBrush): [Read-Write] The icon of the nodemenu_description(Text): [Read-Write] The default menu description of the nodenode_layout(RigVMNodeLayout): [Read-Write]sub_title(Text): [Read-Write] The default subtitle of the nodetitle(Text): [Read-Write] The default title of the nodetooltip_text(Text): [Read-Write] The default tooltip text of the nodetraits(Array[InstancedStruct]): [Read-Write] The traits that we will instantiate