unreal.UAFGraphNodeTemplate_Mirror

class unreal.UAFGraphNodeTemplate_Mirror(outer: Object | None = None, name: Name | str = 'None')

Bases: UAFGraphNodeTemplate

UAFGraph Node Template Mirror

C++ Source:

  • Plugin: UAFMirroring

  • Module: UAFMirroringUncookedOnly

  • File: UAFGraphNodeTemplate_Mirror.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (Text): [Read-Write] The default category of the node

  • color (LinearColor): [Read-Write] The default color of the node

  • drag_drop_asset_types (Array[type(Class)]): [Read-Write] Asset types that we handle for drag-drop

  • icon (SlateBrush): [Read-Write] The icon of the node

  • menu_description (Text): [Read-Write] The default menu description of the node

  • node_layout (RigVMNodeLayout): [Read-Write]

  • sub_title (Text): [Read-Write] The default subtitle of the node

  • title (Text): [Read-Write] The default title of the node

  • tooltip_text (Text): [Read-Write] The default tooltip text of the node

  • traits (Array[InstancedStruct]): [Read-Write] The traits that we will instantiate