unreal.UAFBaseLayer

class unreal.UAFBaseLayer(outer: Object | None = None, name: Name | str = 'None')

Bases: UAFLayer

The editor representation of a base layer in a layer stack

C++ Source:

  • Plugin: UAFLayering

  • Module: UAFLayeringUncookedOnly

  • File: UAFBaseLayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • layer_blend_provider (InstancedStruct): [Read-Write]

  • layer_content_provider (InstancedStruct): [Read-Write]

  • layer_name (Name): [Read-Write] The name of this layer. It has to be unique within one layer stack asset.

  • layer_state (UAFLayerState): [Read-Write] The current state of the layer.