unreal.UAFBaseLayer¶
- class unreal.UAFBaseLayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UAFLayerThe editor representation of a base layer in a layer stack
C++ Source:
Plugin: UAFLayering
Module: UAFLayeringUncookedOnly
File: UAFBaseLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
layer_blend_provider(InstancedStruct): [Read-Write]layer_content_provider(InstancedStruct): [Read-Write]layer_name(Name): [Read-Write] The name of this layer. It has to be unique within one layer stack asset.layer_state(UAFLayerState): [Read-Write] The current state of the layer.