unreal.UAFBlendMask

class unreal.UAFBlendMask(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

An asset to define what parts to include in a blend when layering.

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: UAFBlendMask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • skeleton (Skeleton): [Read-Only]