unreal.UAFAnimNodeReference

class unreal.UAFAnimNodeReference(node_data: InstancedStruct = [])

Bases: StructBase

TODO: Remove me once old content has been resaved

C++ Source:

  • Plugin: UAFAnimNode

  • Module: UAFAnimNode

  • File: RigUnit_RunAnimNode_v1.h

Editor Properties: (see get_editor_property/set_editor_property)

  • node_data (InstancedStruct): [Read-Write]

property node_data: InstancedStruct

[Read-Write]

Type:

(InstancedStruct)