unreal.UAFAnimNodeReference¶
- class unreal.UAFAnimNodeReference(node_data: InstancedStruct = [])¶
Bases:
StructBaseTODO: Remove me once old content has been resaved
C++ Source:
Plugin: UAFAnimNode
Module: UAFAnimNode
File: RigUnit_RunAnimNode_v1.h
Editor Properties: (see get_editor_property/set_editor_property)
node_data(InstancedStruct): [Read-Write]
- property node_data: InstancedStruct¶
[Read-Write]
- Type: