unreal.TypedElementSelectionMethod¶
- class unreal.TypedElementSelectionMethod¶
Bases:
EnumBaseETyped Element Selection Method
C++ Source:
Module: TypedElementRuntime
File: TypedElementSelectionInterface.h
- FROM_SECONDARY: TypedElementSelectionMethod = Ellipsis¶
The “secondary” element is choosing to pass back up the chain (eg. an ISM was selected, but we want to traverse back to the parent element)
- Type:
2
- PRIMARY: TypedElementSelectionMethod = Ellipsis¶
Select the “primary” element (eg, a component would favor selecting its owner actor)
- Type:
0
- SECONDARY: TypedElementSelectionMethod = Ellipsis¶
Select the “secondary” element (eg, a component would favor selecting itself)
- Type:
1