unreal.TypedElementSelectionMethod

class unreal.TypedElementSelectionMethod

Bases: EnumBase

ETyped Element Selection Method

C++ Source:

  • Module: TypedElementRuntime

  • File: TypedElementSelectionInterface.h

FROM_SECONDARY: TypedElementSelectionMethod = Ellipsis

The “secondary” element is choosing to pass back up the chain (eg. an ISM was selected, but we want to traverse back to the parent element)

Type:

2

PRIMARY: TypedElementSelectionMethod = Ellipsis

Select the “primary” element (eg, a component would favor selecting its owner actor)

Type:

0

SECONDARY: TypedElementSelectionMethod = Ellipsis

Select the “secondary” element (eg, a component would favor selecting itself)

Type:

1