unreal.TypedElementRegistry¶
- class unreal.TypedElementRegistry(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectRegistry of element types and their associated interfaces, along with the elements that represent their instances.
C++ Source:
Module: TypedElementFramework
File: TypedElementRegistry.h
- create_element_list() TypedElementList¶
Create an empty list of elements associated with the given registry.
- Return type:
- classmethod get_default_typed_element_registry() TypedElementRegistry¶
Get the singleton instance of the registry used in most cases.
- Return type:
- get_element_interface(element_handle, base_interface_type) Object¶
Get the element interface supported by the given handle, or null if there is no support for this interface or if the handle is invalid.
- Parameters:
element_handle (ScriptTypedElementHandle) –
- Return type: