unreal.TypedElementHandleLibrary¶
- class unreal.TypedElementHandleLibrary(outer=None, name='None')¶
Bases:
unreal.ObjectScript exposure for FScriptTypedElementHandle.
C++ Source:
Module: TypedElementFramework
File: TypedElementHandle.h
- classmethod equal(lhs, rhs) bool¶
Are these two handles equal?
- Parameters
lhs (ScriptTypedElementHandle) –
rhs (ScriptTypedElementHandle) –
- Return type
- classmethod is_set(element_handle) bool¶
Has this handle been initialized to a valid element?
- Parameters
element_handle (ScriptTypedElementHandle) –
- Return type
- classmethod not_equal(lhs, rhs) bool¶
Are these two handles not equal?
- Parameters
lhs (ScriptTypedElementHandle) –
rhs (ScriptTypedElementHandle) –
- Return type
- classmethod release(element_handle) ScriptTypedElementHandle¶
Release this handle and set it back to an empty state.
- Parameters
element_handle (ScriptTypedElementHandle) –
- Returns
element_handle (ScriptTypedElementHandle):
- Return type