unreal.TypedElementAssetDataReferencedOptions

class unreal.TypedElementAssetDataReferencedOptions(only_top_level_asset: bool = False)

Bases: StructBase

Typed Element Asset Data Referenced Options

C++ Source:

  • Module: TypedElementRuntime

  • File: TypedElementAssetDataInterface.h

Editor Properties: (see get_editor_property/set_editor_property)

  • only_top_level_asset (bool): [Read-Write]

property only_top_level_asset: bool

[Read-Write]

Type:

(bool)