unreal.TypedElementAssetDataReferencedOptions¶
- class unreal.TypedElementAssetDataReferencedOptions(only_top_level_asset: bool = False)¶
Bases:
StructBaseTyped Element Asset Data Referenced Options
C++ Source:
Module: TypedElementRuntime
File: TypedElementAssetDataInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
only_top_level_asset(bool): [Read-Write]