unreal.TwistConstraint¶
- class unreal.TwistConstraint¶
Bases:
ConstraintBaseParamsAngular roll constraint
C++ Source:
Module: Engine
File: ConstraintTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_distance(float): [Read-Write] Determines how close to the limit we have to get before turning the joint on. Larger value will be more expensive, but will do a better job not violating constraints. A smaller value will be more efficient, but easier to violate.damping(float): [Read-Write] Damping of the soft constraint. Only used when Soft Constraint is on.restitution(float): [Read-Write] Controls the amount of bounce when the constraint is violated. A restitution value of 1 will bounce back with the same velocity the limit was hit. A value of 0 will stop dead.soft_constraint(bool): [Read-Write] Whether we want to use a soft constraint (spring).stiffness(float): [Read-Write] Stiffness of the soft constraint. Only used when Soft Constraint is on.twist_limit_degrees(float): [Read-Write] Symmetric angle of roll along the X-axis.twist_motion(AngularConstraintMotion): [Read-Write] Indicates whether the Twist limit is used.