unreal.TutorialWidgetContent¶
- class unreal.TutorialWidgetContent¶
Bases:
StructBaseContent that is displayed relative to a widget
C++ Source:
Plugin: GuidedTutorials
Module: IntroTutorials
File: EditorTutorial.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_focus(bool): [Read-Write] If this a node that can be focused (EG a blueprint node) should we auto focus on itcontent(TutorialContent): [Read-Write] Content to associate with widgetcontent_width(float): [Read-Write] Content width - text will be wrapped at this pointhorizontal_alignment(HorizontalAlignment): [Read-Write]offset(Vector2D): [Read-Write] Custom offset from widgetvertical_alignment(VerticalAlignment): [Read-Write]widget_anchor(TutorialContentAnchor): [Read-Write] Anchor for content widget to highlight