unreal.TrySpawnActorIfDehydrated¶
- class unreal.TrySpawnActorIfDehydrated¶
Bases:
EnumBaseIndicates if the subsystem should try to spawn the actor associated to the smartobject if it is currently owned by an instanced actor.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectRuntime.h
- NO: TrySpawnActorIfDehydrated = Ellipsis¶
0
- YES: TrySpawnActorIfDehydrated = Ellipsis¶
1