unreal.TriangleTessellationMode¶
- class unreal.TriangleTessellationMode¶
Bases:
unreal.EnumBaseETriangle Tessellation Mode
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMesh.h
- FOUR_TRIANGLES¶
Split each edge and create a center polygon that connects those new vertices, then three additional polygons for each original corner
- Type
1
- THREE_TRIANGLES¶
Connect each vertex to a new center vertex, forming three triangles
- Type
0