unreal.TransitionLogicType

class unreal.TransitionLogicType

Bases: EnumBase

TODO:: Document

C++ Source:

  • Module: Engine

  • File: AnimStateMachineTypes.h

TLT_CUSTOM: TransitionLogicType = Ellipsis

Use a custom graph to define exactly how the blend works.

Type:

2

TLT_INERTIALIZATION: TransitionLogicType = Ellipsis

Use inertialization to extrapolate when blending between states. Only one state is active at a time. Requires an Inertialization or Dead Blending node rootwards of this node in the graph.

Type:

1

TLT_STANDARD_BLEND: TransitionLogicType = Ellipsis

Blend smoothly from source state to destination state. Both states update during the transition. Falls back to Inertialization on re-entry to an already active state when Fall Back to Inertialization is true.

Type:

0