unreal.TransitionLogicType¶
- class unreal.TransitionLogicType¶
Bases:
EnumBaseTODO:: Document
C++ Source:
Module: Engine
File: AnimStateMachineTypes.h
- TLT_CUSTOM: TransitionLogicType = Ellipsis¶
Use a custom graph to define exactly how the blend works.
- Type:
2
- TLT_INERTIALIZATION: TransitionLogicType = Ellipsis¶
Use inertialization to extrapolate when blending between states. Only one state is active at a time. Requires an Inertialization or Dead Blending node rootwards of this node in the graph.
- Type:
1
- TLT_STANDARD_BLEND: TransitionLogicType = Ellipsis¶
Blend smoothly from source state to destination state. Both states update during the transition. Falls back to Inertialization on re-entry to an already active state when Fall Back to Inertialization is true.
- Type:
0