unreal.TransientBufferDataProvider¶
- class unreal.TransientBufferDataProvider(outer=None, name='None')¶
Bases:
unreal.ComputeDataProviderCompute Framework Data Provider for a transient buffer.
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: DataInterfaceRawBuffer.h
Editor Properties: (see get_editor_property/set_editor_property)
clear_before_use(bool): [Read-Write] Clear Before Useelement_stride(int32): [Read-Write] Element Stridenum_elements(int32): [Read-Write] Num Elementsnum_invocations(int32): [Read-Write] Num Invocations
- property element_stride¶
[Read-Write] Element Stride
- Type
(int32)
- property num_elements¶
[Read-Write] Num Elements
- Type
(int32)
- property num_invocations¶
[Read-Write] Num Invocations
- Type
(int32)