unreal.TransformableControlHandle¶
- class unreal.TransformableControlHandle(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
TransformableHandleUTransformableControlHandle
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigTransformableHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
constraint_binding_id(MovieSceneObjectBindingID): [Read-Write] Constraint Binding ID: possible bindingIDcontrol_name(Name): [Read-Write] Control Name: The ControlName of the control that this handle is pointing at.control_rig(ControlRig): [Read-Write] Control Rig: The ControlRig that this handle is pointing at.
- property control_name: Name¶
[Read-Only] Control Name: The ControlName of the control that this handle is pointing at.
- Type:
(Name)
- property control_rig: ControlRig¶
[Read-Only] Control Rig: The ControlRig that this handle is pointing at.
- Type: