unreal.TransformableComponentHandle¶
- class unreal.TransformableComponentHandle(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TransformableHandleUTransformableComponentHandle
C++ Source:
Module: Constraints
File: TransformableHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
component(SceneComponent): [Read-Write] The Component that this handle is pointing at.constraint_binding_id(MovieSceneObjectBindingID): [Read-Write] possible bindingIDsocket_name(Name): [Read-Write] Optional socket name on Component.
- property component: SceneComponent¶
[Read-Only] The Component that this handle is pointing at.
- Type: