unreal.TransformGizmoStyle¶
- class unreal.TransformGizmoStyle¶
Bases:
StructBaseContains all styling properties for TransformGizmo.
C++ Source:
Module: EditorInteractiveToolsFramework
File: TransformGizmo.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_size_multiplier(float): [Read-Write] Applies to axis lengths and radii. Use the GetModifiedAxisSizeMultiplier to account for various other project/editor settings.current_color(LinearColor): [Read-Write] deprecated: Use HoverColor instead.cursor_size(float): [Read-Write] Defines the size of the custom cursor.delta_text_background_color(LinearColor): [Read-Write] Represents the background color for text labels.grey_color(LinearColor): [Read-Write]handle_size_multiplier(float): [Read-Write] Applies to arrow heads, planar and uniform handles.hover_color(LinearColor): [Read-Write] The color to use on hover.hover_line_thickness_multiplier(float): [Read-Write]interact_color(LinearColor): [Read-Write] The color to use on interact.line_thickness_multiplier(float): [Read-Write]min_line_thickness(float): [Read-Write] Used to prevent sub-pixel line sizes.minimum_pixel_hit_distance_threshold(float): [Read-Write] Minimum pixel hit distance threshold.pixel_hit_distance_threshold(float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.planar_axis_offset_from_origin(float): [Read-Write] Applies to both translate and scale planar handles.rotate_style(GizmoElementRotateStyle): [Read-Write]scale_style(GizmoElementScaleStyle): [Read-Write]select_color(LinearColor): [Read-Write] The color to use on select.shading_ambient(float): [Read-Write]shading_specular_glossiness(float): [Read-Write]show_flags(uint32): [Read-Write] Sets the fixed visibility of various elements.subdue_color(LinearColor): [Read-Write] The color to use on subdue. Depending on the effect, we may only use the alpha value.translate_style(GizmoElementTranslateStyle): [Read-Write]use_platform_cursor_size(bool): [Read-Write] Synchronizes the cursor size to that specified for the platform/OS. If false, CursorSize is used.use_shading(bool): [Read-Write] Whether to show shading on the gizmo, or unlit (if false).white_color(LinearColor): [Read-Write]
- property current_color: LinearColor¶
[Read-Write] deprecated: Use HoverColor instead.
- Type: