unreal.TransformGizmoEditorSettings

class unreal.TransformGizmoEditorSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Transform Gizmo Editor Settings

C++ Source:

  • Module: EditorInteractiveToolsFramework

  • File: TransformGizmoEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_arcball_rotate (bool): [Read-Write] Allow arcball rotation with rotate widget (updates the setting with the same name found in Level Editor Viewport Settings)

  • enable_axis_drawing (bool): [Read-Write] If true, the Edit widget of a transform will display the axis (updates the setting with the same name found in Level Editor Viewport Settings)

  • enable_combined_translate_rotate (bool): [Read-Write] Allow translate/rotate widget (updates the setting with the same name found in Level Editor Viewport Settings)

  • enable_screen_rotate (bool): [Read-Write] Allow screen rotation with rotate widget (updates the setting with the same name found in Level Editor Viewport Settings)

  • gizmos_parameters (GizmosParameters): [Read-Write]

  • transform_gizmo_size (float): [Read-Write]

  • use_experimental_gizmo (bool): [Read-Write] If true, the new TRS gizmos will be used.