unreal.TransformGizmoEditorSettings¶
- class unreal.TransformGizmoEditorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsTransform Gizmo Editor Settings
C++ Source:
Module: EditorInteractiveToolsFramework
File: TransformGizmoEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_arcball_rotate(bool): [Read-Write] Allow arcball rotation with rotate widget (updates the setting with the same name found in Level Editor Viewport Settings)enable_axis_drawing(bool): [Read-Write] If true, the Edit widget of a transform will display the axis (updates the setting with the same name found in Level Editor Viewport Settings)enable_combined_translate_rotate(bool): [Read-Write] Allow translate/rotate widget (updates the setting with the same name found in Level Editor Viewport Settings)enable_screen_rotate(bool): [Read-Write] Allow screen rotation with rotate widget (updates the setting with the same name found in Level Editor Viewport Settings)gizmos_parameters(GizmosParameters): [Read-Write]transform_gizmo_size(float): [Read-Write]use_experimental_gizmo(bool): [Read-Write] If true, the new TRS gizmos will be used.