unreal.Transform3dCameraVariable

class unreal.Transform3dCameraVariable(outer: Object | None = None, name: Name | str = 'None')

Bases: CameraVariableAsset

Transform3d camera variable.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraVariableAssets.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_reset (bool): [Read-Write] Whether this variable auto-resets to its default value every frame.

  • default_value (Transform3d): [Read-Write] The default value of this variable.

  • is_pre_blended (bool): [Read-Write] Whether this variable should be pre-blended.

    Pre-blending means that if two blending camera rigs share this variable, each of their values will be blended in a first evaluation pass, and then both camera rigs will evaluate with the same blended value.