unreal.Transform3d

class unreal.Transform3d

Bases: StructBase

Transform composed of Quat/Translation/Scale. note: This is implemented in either Engine/Source/Runtime/Core/Public/Math/TransformVectorized.h or TransformNonVectorized.h depending on the platform.

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rotation (Quat4d): [Read-Write] Rotation of this transformation, as a quaternion.

  • scale3d (Vector3d): [Read-Write] 3D scale (always applied in local space) as a vector.

  • translation (Vector3d): [Read-Write] Translation of this transformation, as a vector.