unreal.Transform3d¶
- class unreal.Transform3d¶
Bases:
StructBaseTransform composed of Quat/Translation/Scale. note: This is implemented in either Engine/Source/Runtime/Core/Public/Math/TransformVectorized.h or TransformNonVectorized.h depending on the platform.
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
rotation(Quat4d): [Read-Write] Rotation of this transformation, as a quaternion.scale3d(Vector3d): [Read-Write] 3D scale (always applied in local space) as a vector.translation(Vector3d): [Read-Write] Translation of this transformation, as a vector.