unreal.TrajectorySampleRange
¶
- class unreal.TrajectorySampleRange(samples: None = [])¶
Bases:
StructBase
A container of ordered trajectory samples and associated sampling rate
C++ Source:
Module: Engine
File: MotionTrajectoryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
samples
(Array[TrajectorySample]): [Read-Write] Linearly ordered container for past, present, and future trajectory samples