unreal.TrajectorySampleRange

class unreal.TrajectorySampleRange(samples: Array[TrajectorySample] = [], sample_rate: int = 0)

Bases: StructBase

A container of ordered trajectory samples and associated sampling rate

C++ Source:

  • Module: Engine

  • File: MotionTrajectoryTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sample_rate (int32): [Read-Write] Sample Rate: Per-second sample rate of the trajectory sample container

  • samples (Array[TrajectorySample]): [Read-Write] Samples: Linearly ordered (Time or Distance domain) container for past, present, and future trajectory samples

property sample_rate: int

[Read-Write] Sample Rate: Per-second sample rate of the trajectory sample container

Type:

(int32)

property samples: Array[TrajectorySample]

[Read-Write] Samples: Linearly ordered (Time or Distance domain) container for past, present, and future trajectory samples

Type:

(Array[TrajectorySample])