unreal.TrajectorySampleRange
¶
- class unreal.TrajectorySampleRange(samples: Array[TrajectorySample] = [], sample_rate: int = 0)¶
Bases:
StructBase
A container of ordered trajectory samples and associated sampling rate
C++ Source:
Module: Engine
File: MotionTrajectoryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
sample_rate
(int32): [Read-Write] Sample Rate: Per-second sample rate of the trajectory sample containersamples
(Array[TrajectorySample]): [Read-Write] Samples: Linearly ordered (Time or Distance domain) container for past, present, and future trajectory samples
- property sample_rate: int¶
[Read-Write] Sample Rate: Per-second sample rate of the trajectory sample container
- Type:
(int32)
- property samples: Array[TrajectorySample]¶
[Read-Write] Samples: Linearly ordered (Time or Distance domain) container for past, present, and future trajectory samples
- Type: