unreal.TrajectorySampleInfo¶
- class unreal.TrajectorySampleInfo(transform: Transform = Ellipsis, linear_velocity: Vector = Ellipsis, instantaneous_acceleration: Vector = Ellipsis, angular_velocity: Rotator = Ellipsis, sim_time_ms: float = 0.0)¶
Bases:
StructBaseEncapsulates detailed trajectory sample info, from a move that has already occurred or one projected into the future
C++ Source:
Plugin: Mover
Module: Mover
File: MovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Rotator): [Read-Write] Rotational velocity (world space, degrees/sec)instantaneous_acceleration(Vector): [Read-Write] Acceleration at the time of this sample (world space, units/sec^2)linear_velocity(Vector): [Read-Write] Velocity at the time of this sample (world space, units/sec)sim_time_ms(double): [Read-Write] Time stamp of this sample, in server simulation timetransform(Transform): [Read-Write] Position and orientation (world space)
- property angular_velocity: Rotator¶
[Read-Write] Rotational velocity (world space, degrees/sec)
- Type:
(Rotator)
- property instantaneous_acceleration: Vector¶
[Read-Write] Acceleration at the time of this sample (world space, units/sec^2)
- Type:
(Vector)
- property linear_velocity: Vector¶
[Read-Write] Velocity at the time of this sample (world space, units/sec)
- Type:
(Vector)