unreal.TrajectorySample
¶
- class unreal.TrajectorySample(accumulated_seconds: float = 0.0, transform: Transform = Ellipsis, linear_velocity: Vector = Ellipsis)¶
Bases:
StructBase
Trajectory Sample
C++ Source:
Module: Engine
File: MotionTrajectoryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
accumulated_seconds
(float): [Read-Write] The relative accumulated time that this sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the futurelinear_velocity
(Vector): [Read-Write] Linear velocity relative to the sampled in-motion objecttransform
(Transform): [Read-Write] Position relative to the sampled in-motion object
- property accumulated_seconds: float¶
[Read-Write] The relative accumulated time that this sample is associated with Zero value for instantaneous, negative values for the past, and positive values for the future
- Type:
(float)