unreal.TrajectoryDirectionClamp
¶
- class unreal.TrajectoryDirectionClamp(direction: Vector = Ellipsis, angle_treshold_degrees: float = 0.0)¶
Bases:
StructBase
Trajectory Direction Clamp
C++ Source:
Plugin: MotionTrajectory
Module: MotionTrajectory
File: MotionTrajectoryLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_treshold_degrees
(float): [Read-Write] Target clamped directions will be applied to any source direction within this angle boundarydirection
(Vector): [Read-Write] Target clamped direction for an incoming source direction