unreal.Trail2SourceMethod
¶
- class unreal.Trail2SourceMethod¶
Bases:
unreal.EnumBase
ETrail 2Source Method
C++ Source:
Module: Engine
File: ParticleModuleTrailSource.h
- PET2SRCM_ACTOR¶
Actor - use the actor as the source. The name of the actor should be set in SourceName.
- Type
2
- PET2SRCM_DEFAULT¶
Default - use the emitter position. This is the fallback for when other modes can’t be resolved.
- Type
0
- PET2SRCM_PARTICLE¶
Particle - use the particles from a given emitter in the system. The name of the emitter should be set in SourceName.
- Type
1