unreal.TraceQueryTestNames
¶
- class unreal.TraceQueryTestNames(component_name: Name = 'None', physical_material_name: Name = 'None', actor_name: Name = 'None')¶
Bases:
StructBase
Trace Query Test Names
C++ Source:
Module: FunctionalTesting
File: TraceQueryTestResults.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_name
(Name): [Read-Write]component_name
(Name): [Read-Write]physical_material_name
(Name): [Read-Write]