unreal.TouchInputControl
¶
- class unreal.TouchInputControl¶
Bases:
unreal.StructBase
Touch Input Control
C++ Source:
Module: Engine
File: TouchInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
alt_input_key
(Key): [Read-Write] The alternate input to send from this control (for sticks, this is the vertical axis)center
(Vector2D): [Read-Write] The center point of the control (if <= 1.0, it’s relative to screen, > 1.0 is absolute)image1
(Texture2D): [Read-Write] For sticks, this is the Thumbimage2
(Texture2D): [Read-Write] For sticks, this is the Backgroundinput_scale
(Vector2D): [Read-Write] The scale for control inputinteraction_size
(Vector2D): [Read-Write] The interactive size of the control (if <= 1.0, it’s relative to screen, > 1.0 is absolute)main_input_key
(Key): [Read-Write] The main input to send from this control (for sticks, this is the horizontal axis)thumb_size
(Vector2D): [Read-Write] For sticks, the size of the thumb (if <= 1.0, it’s relative to screen, > 1.0 is absolute)visual_size
(Vector2D): [Read-Write] The size of the control (if <= 1.0, it’s relative to screen, > 1.0 is absolute)