unreal.TopLevelAssetPath
¶
- class unreal.TopLevelAssetPath(package_name: str = '', asset_name: str = '')¶
Bases:
StructBase
A struct that can reference a top level asset such as ‘/Path/To/Package.AssetName’ note: The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectTopLevelAssetPath.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_name
(Name): [Read-Write] Name of the asset within the package e.g. ‘AssetName’package_name
(Name): [Read-Write] Name of the package containing the asset e.g. /Path/To/Package