unreal.ToolMenuStringCommand
¶
- class unreal.ToolMenuStringCommand(type=ToolMenuStringCommandType.COMMAND, custom_type='None', string='')¶
Bases:
unreal.StructBase
Tool Menu String Command
C++ Source:
Module: ToolMenus
File: ToolMenuMisc.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_type
(Name): [Read-Write] Which command handler to use when type is customstring
(str): [Read-Write] String to pass to command handlertype
(ToolMenuStringCommandType): [Read-Write] Which command handler to use
- property type¶
[Read-Write] Which command handler to use
- Type