unreal.ToolMenuStringCommand¶
- class unreal.ToolMenuStringCommand(type: ToolMenuStringCommandType = Ellipsis, custom_type: Name = 'None', string: str = '')¶
Bases:
StructBaseTool Menu String Command
C++ Source:
Module: ToolMenus
File: ToolMenuMisc.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_type(Name): [Read-Write] Which command handler to use when type is customstring(str): [Read-Write] String to pass to command handlertype(ToolMenuStringCommandType): [Read-Write] Which command handler to use
- property custom_type: Name¶
[Read-Write] Which command handler to use when type is custom
- Type:
(Name)
- property type: ToolMenuStringCommandType¶
[Read-Write] Which command handler to use
- Type: