unreal.ToolMenuSection
¶
- class unreal.ToolMenuSection(name: Name = 'None', owner: ToolMenuOwner = Ellipsis, blocks: None = [], insert_position: ToolMenuInsert = Ellipsis, context: ToolMenuContext = [], tool_menu_section_dynamic: ToolMenuSectionDynamic = Ellipsis)¶
Bases:
StructBase
Tool Menu Section
C++ Source:
Module: ToolMenus
File: ToolMenuSection.h
Editor Properties: (see get_editor_property/set_editor_property)
blocks
(Array[ToolMenuEntry]): [Read-Write]context
(ToolMenuContext): [Read-Write]insert_position
(ToolMenuInsert): [Read-Write]name
(Name): [Read-Write]owner
(ToolMenuOwner): [Read-Write]tool_menu_section_dynamic
(ToolMenuSectionDynamic): [Read-Write]
- add_entry(args) → None¶
Add Entry
- Parameters:
args (ToolMenuEntry) –
- add_entry_object(object) → None¶
Add Entry Object
- Parameters:
object (ToolMenuEntryScript) –
- property context: ToolMenuContext¶
[Read-Write]
- Type:
- property insert_position: ToolMenuInsert¶
[Read-Write]
- Type:
- property owner: ToolMenuOwner¶
[Read-Write]
- Type:
- property tool_menu_section_dynamic: ToolMenuSectionDynamic¶
[Read-Write]
- Type: