unreal.ToolMenuEntryScriptData

class unreal.ToolMenuEntryScriptData(menu: Name = 'None', section: Name = 'None', name: Name = 'None', label: Text = '', tool_tip: Text = '', icon: ScriptSlateIcon = Ellipsis, owner_name: Name = 'None', insert_position: ToolMenuInsert = Ellipsis, advanced: ToolMenuEntryScriptDataAdvanced = Ellipsis)

Bases: StructBase

Tool Menu Entry Script Data

C++ Source:

  • Module: ToolMenus

  • File: ToolMenuEntryScript.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced (ToolMenuEntryScriptDataAdvanced): [Read-Write]

  • icon (ScriptSlateIcon): [Read-Write]

  • insert_position (ToolMenuInsert): [Read-Write]

  • label (Text): [Read-Write]

  • menu (Name): [Read-Write]

  • name (Name): [Read-Write]

  • owner_name (Name): [Read-Write] Optional identifier used for unregistering a group of menu items

  • section (Name): [Read-Write]

  • tool_tip (Text): [Read-Write]

property advanced: ToolMenuEntryScriptDataAdvanced

[Read-Write]

Type:

(ToolMenuEntryScriptDataAdvanced)

property icon: ScriptSlateIcon

[Read-Write]

Type:

(ScriptSlateIcon)

property insert_position: ToolMenuInsert

[Read-Write]

Type:

(ToolMenuInsert)

property label: Text

[Read-Write]

Type:

(Text)

property menu: Name

[Read-Write]

Type:

(Name)

property name: Name

[Read-Write]

Type:

(Name)

property owner_name: Name

[Read-Write] Optional identifier used for unregistering a group of menu items

Type:

(Name)

property section: Name

[Read-Write]

Type:

(Name)

property tool_tip: Text

[Read-Write]

Type:

(Text)